Monday, January 24, 2011

How Puzzles Can Help With Team Building

The term puzzle could refer to a brain teaser type of puzzle in which group effort would be required to figure out the problem and or solution, or it could refer to an actual jigsaw puzzle activity. How would you incorporate a jigsaw puzzle into team building?

A Puzzle Exercise

Start by dividing your group into teams. Give each team pieces of a jigsaw puzzle and give simple instructions to put the puzzle together as quickly as possible. Imply or even state that each team has the same puzzle and make sure the pieces appear as if they are complete. In actuality, there is only one jigsaw puzzle and the teams will never finish the puzzle until they figure out the secret: team work! Teams assume they are competing against each other and will usually take a while before they realize that the pieces they need the other team has. The importance of teamwork is further highlight by letting the teams themselves figure this out, not by asking for help from the team manager. Eventually they figure out the point of working together for a common goal.

There are some logistical notes on this puzzle game; make sure you find a jigsaw puzzle complex enough to convince teams that there are actually several different puzzles in use. Ensure there are sufficient pieces to occupy all members of the team. Clues might be given to help out teams (like what the picture is) especially if it's a relatively short puzzle game. You might also choose to offer a reward upon completion of the puzzle within a certain time frame. The winners would be the entire group, once they figure out the problem. There are no winners or losers in this exercise; team cooperation is the goal!

Other Puzzle Activities

Puzzle games require a lot of patience and team work if several people are participating. Puzzle activities can be an educational deception like the previous problem or could be a regular puzzle session where pieces are put together by team members as quickly as possible. If possible, use jigsaw puzzles that relate to the industry you are in.

Puzzle games are an excellent way keep your team motivated and to liven up a dull office atmosphere. Puzzle games can be used as ice breakers, training sessions, workshop activities, seminars, conferences and other meetings. Puzzle games can also refer to lateral thinking puzzles, trick questions, brain teasers, logic puzzles and number puzzles.

When planning a puzzle, remember that it's not so much the puzzle that's important, rather the point you are trying to make with this team building exercise. You may be trying to stress the importance of team work or you may want to illustrate a point about communication. Whatever your intentions remember that the puzzle is a teaching technique and should focus on the issue at hand.

Sunday, January 2, 2011

Good Effects of Playing Online Games

Most of the kids today and even adults are in to playing online games. People always say that they are just a waste of time and we'll get nothing out of it but research shows that we can learn a lot from playing online games.

Social Interaction

When playing games, you get to meet a lot of people and you learn how to interact with different kinds of people. You then build meaningful relationships and work together to achieve something in the game.

Boost Logic and Memory

Online games has a lot of puzzles to solve where it will improve your brain function. Will make you think faster and improve your logic. Even children can benefit on this kind of games but you should guide them as internet contains a lot of dangerous information not suitable for them. There are a lot of software that you can use for internet safety for your children.

Recovery from certain Illnesses

Online games can eve help families deal with chronic illness. There are games designed to help children/adults cope with serious illness. Games are less boring when learning things about health than reading books.

Stay connected with friends

Online games are also a great and fun way to stay connected with friends and spend some time with them. It's safe and very affordable. It can even improve your patience and handling different kinds of people.

If you're an online gamer then you can visit Free Downloadable Full Games to get free educational games and be updated with the latest gaming news.

Saturday, December 18, 2010

Puzzle Games

Puzzles have been in existence for centuries, and computer puzzle video games were available almost the instant computers were. They are one of the most standard and also beloved video games out there.

Early online puzzlers came out on the very first consoles. In the 80's, Q*bert provided a preview of exactly what would become video puzzle games, however the Atari Video Game cube, as well designed in the early 80's, is credited being the 1st video puzzle game. It was just like the Rubik's cube, but played in 2 dimensions.

On the other hand, the video game everybody thinks of and also completely changed the pc puzzle game market is Tetris. It was made in 1985 and won a wild popularity in 1989 when it became available on the Nintendo Game Boy. The game is easy - the player rotates and also slides falling pieces of various shapes, attempting to make a complete row that next goes away. The player loses once the pieces pile to the peak of the display. It has since been cloned, imitated, as well as copied in plenty of ways.

Lemmings, produced in 1991, is largely regarded as one of the best puzzle games ever built. Initially presented on the Commodore Amiga, it has since been turned accessible on most big video gaming systems and also has numerous sequels. Within the game, participants must save as much lemmings as they possibly can from certain doom by guiding them all to a secure exit.

Yet another puzzle game that became popular because it came freely placed on lots of pcs is Minesweeper, where the user uncovers numbers on a grid showing how many adjacent mines are present, and also need to clear all un-mined squares without setting off a mine.

Tuesday, December 14, 2010

The Secret Mapping Skills of Mr Miyagi

The Karate Kid has been remade for the new generation and is set to be released in June of 2010, starring Jackie Chan as Mr. Han -- this new film's "Mr. Miyagi." Having viewed the trailers, however, it seems obvious that the basic premise remains the same.

For anyone unfamiliar with the original Karate Kid from 1984, Mr. Miyagi was the wise old master who taught the kid karate. Most notably, Mr. Miyagi was famous for giving the kid "chores" to do in return for teaching him to fight back against the local bullies. What wasn't apparent at first was that the chores he was doing were actually techniques he would use in the act of self defense.

In the field of Neuro Linguistic Programming this is a very simplified (and direct) form of "Mapping." The process of mapping in NLP is a way to transfer a skill or ability (along with the mental strategy/behavioral pattern) from one context to another. The key secret within using mapping in Mr. Miyagi's style of teaching karate was to avoid the negative feelings one often feels in the process of learning -- that sense of shame that comes with becoming consciously aware of one's own incompetence.

As a person progresses through the learning cycle of Unconscious Incompetence to Conscious Incompetence to Conscious Competence to Unconscious Competence, many kids will experience feelings of embarrassment and low self-esteem when they first try something and find they are unable to do it as easily, as effortlessly, and as well as the teacher (or as well as other students). However, for everyone who has seen the original Karate Kid movie, you'll remember that the kid did things like painting a fence, waxing cars, sanding a deck and painting Mr. Miyagi's fence. The physical movements of these tasks were then mapped across to the context of martial arts in the form of karate blocks.

Now, if you broaden the definition of "behaviors" to include things such as mental and emotional states, beliefs, decision making, learning, understanding, creativity, etc. it becomes possible to map neuro linguistic patterns across almost any context. If you are unable to find creative solutions easily and effortlessly at work, but you can solve logic puzzles in internet flash games, then NLP allows you to map that mental strategy from games to work -- without the need to go through the process of unconscious incompetence or conscious competence. The same applies to things like believing you can do something (i.e. confidence). Your trust and belief in your abilities can be mapped across to other situations where you know everything you need to know, but you suffer from fear of failure.

Mapping does have limits, however. The concern is that whatever you are mapping requires you to have ALL the pieces. Just because you can confidently operate a car doesn't mean you can simply map those skills across and suddenly be able to fly a fighter jet. The key is to take something you know and apply it to things you already have the knowledge to do. In the case of Karate Kid, Mr. Miyagi wasn't teaching the kid to paint a fence; he was making sure he had the competence of painting a fence. Only then could he be certain it would map across to karate -- all the movements, skills, and abilities used in working with the paint brush were identical to the movements, skills, and abilities to do that form of block in karate.

How many inherent skills do YOU have that you don't even realize yet? What else do you think you could accomplish if you figured out the skills you already have, and applied them to something new? The process of figuring out HOW you do things, as well as how to use them in other situations, is a large part of any good NLP Practitioner training program.

Perhaps it's possible... you may already know how to catch a fly with chopsticks.

Sunday, December 12, 2010

The History of Sudoku

Hailed as the Rubik's Cube of the 21st century, Sudoku is the current rage among number puzzles. It may sound surreal but at an age where bubblegum pop music has successfully reinvented itself as punk rock through the likes of Avril Lavigne and Simple Plan, a puzzle and a number puzzle at that is able to establish itself as a global phenomenon. Sudoku, which is sometimes spelled as Su Doku, is pronounced as soo-doe-koo. It is an abbreviation of the Japanese phrase suuji wa dokushin ni kagiru which means the digits must remain single. Most people are under the wrong impression that sudoku is of Japanese origin when the only thing Japanese about sudoku is the word sudoku.

Nikoli Publishing House Nikoli is the publisher of the leading Japanese puzzle publication Monthly Nikolist. The think tanks of Nikoli noticed an interesting number puzzle called The Number Place published by their American counterparts, Dell Puzzle Magazines. Sudoku made its debut on the pages of Monthly Nikolist in April of the year 1984. It was initially christened Suuji wa dokushin ni kagiru by Kaji Maki, Nikoli's incumbent president at that time. The maiden issue of Sudoku enjoyed modest success. Its success is due in large part to the fact that the Japanese people are inherently puzzle-crazy.

It was not until two significant developments occurred that the puzzle began to really catch fire. First, the name suuji wa dokushin ni kagiru was shortened to sudoku which was easier to remember and to market. Second, Nikoli modified the game by introducing two new rules in 1986: the digits of are to be arranged symmetrically; and the given numbers are not to exceed 30 digits. As of today, there are at least five publishing companies that print monthly magazines solely devoted to the game in Japan. Sudoku is, for all intents and purposes, a brand name; it is not the generic name of the game. It is a lawfully registered mark of the Nikoli Company in Japan. This means that the other publishers of the game in Japan are legally obligated to provide their own brand names for their versions of the popular number puzzle.

Made in Manhattan According to urban legends, sudoku was created by a team of puzzle creators from New York. Another version of the story credits a certain Howard Gerns, a retired architect and puzzle enthusiast, as the true father of the modern sudoku. Although the legends conflict and give credit to different inventors, they coincide on two important details:
Sudoku was first published in 1979 by Dell Puzzle Magazines under the title The Number Place; and Gerns and the team of puzzle creators were both inspired by the Latin Square of Leonhard Euler. Sudoku: The Old Testament Leonhard Euler, a Swiss mathematician, presented a paper entitled De Quadratis Magicis before the St. Petersburg Academy in 1776. Euler demonstrated that a magic square can be created through the use of 9, 16, 25 or 36 cells. He imposed conditions on the value of his number variables to bring about the creation of his magic square. His magic square evolved into the Latin square in his later papers.

The versions of Gerns and the team of puzzlers differ from Euler in two ways: First, Euler's Latin square does not have a regional restriction; and Second, Euler neither created nor did he intend to create a puzzle. On the other hand, Gerns and the team saw the potential of a hit puzzle in Euler's works and proceeded to create the grandfather of modern day sudoki with this specific frame of mind. No Fool's Gould Wayne Gould, a retired judge based in Hong Kong, chanced upon a sudoku puzzle in a Tokyo bookstore in 1997; Gould could not help but gravitate towards the blank squares of the puzzle. He felt compelled to create a digital version of the puzzle and worked on the sudoku computer program from 1997 to 2003.

In 2004, he found himself pitching an unknown puzzle called Su Doku to The Times of Britain. The results were overwhelming; within a few days, other newspapers began printing their own versions of the game. The popularity of the game snowballed and spilled over to Australia and New Zealand. By 2005, it had earned the moniker the fastest growing puzzle in the world. What Goes Around, Comes Around American newspapers caught wind of the sensation created by sudoku in Britain and the rest of the world, and found themselves jumping on the sudoku bandwagon. The New York Post published its own version of sudoku in April of 2005; this marked the homecoming and belated public acceptance of a New York native who went unnoticed in its own backyard since its birth for more than 20 years.

Within a few days sudoku made its presence felt throughout the country when major dailies such as USA Today and The Daily News began replacing their usual crosswords with the number game. The appeal of modern sudoku appears to be infinite and without boundaries. As a number puzzle, it does not make use of letters from any particular language; thus easily dispensing with the language barrier factor. Publications numbering in hundreds of thousands, from magazines to newspapers and digests, solely devoted to the game are testaments to the puzzle's popularity and profitability. The numerous websites that offer digital versions of the game, for free or for fee, guarantees the game's continuous development and improvement; it also provides a platform most accessible to the younger population.

Sudoku has even gone mobile as companies race to create sudoku games specifically for mobile phone users. Sudoku is a game of logic that challenges the young and old alike. In fact, studies on the mental benefits of regularly playing sudoku have been conducted; and the results have been positive so far. From the fastest growing puzzle in the world, sudoku has evolved into the most contagious puzzle virus the world has seen in years. Go and play sudoku.

Saturday, December 11, 2010

Sudoku - What is it All About Anyway?

Sudoku is the addictive Japanese number puzzle craze that is sweeping the world. Sudoku was invented by Howard Garns in 1979 and initially became popular in Japan in 1986 and attained international popularity in 2005. It was also further popularized by Nikoli Co. The puzzle was first called Number Place or Nanpure, a logic-based number placement puzzle.

Sudoku (pronounced soo-dough-coo with the emphasis on the first syllable) is a simple number-based puzzle/game played on a 9x9 grid that is divided into 3x3 subgrids. There is only one rule - fill them in so that in each row, column and small square the digits 1 to 9 appear only once. The fact that you have to get certain that each little 3 x 3 power grid incorporates each number 1-9 only in one case importantly increases the complexity of the puzzle.

Sudoku is a mind game and a puzzle that you solve with reasoning and logic. It is an excellent way for kids to develop their logic skills while having fun, and children as young as 7 or 8 can begin to enjoy them. No mathematics is required to solve the puzzles, just highly addictive blend of logic and lateral thinking. Sudoku game usually lasts for 10 to 30 minutes. It depends on the speed and the capability of the player.

Puzzles have always fascinated children and therefore it is easy for a parent or teacher to introduce the Sudoku jigsaw puzzle books to them. This is a challenge that few children can resist and in no time they would be totally addicted to these wonderful puzzles. Puzzles use a very small, well-defined rule set to solve them. They typically take a matter of minutes to comprehend the basic rules and start working on the puzzle.

Sudoku is rapidly sweeping the United States as well as the world. The common form in the United States consists of an 81-block square, subdivided into nine major blocks containing nine blocks apiece. It could very well kick traditional crossword puzzles out of the puzzle scene. Sudoku number placing games are perfect in working out the mental capacity for anyone interested. Imagine a game that allows you to enjoy and learn something new simultaneously. Sudoku puzzles are no doubt fun in many levels. To prove this, celebrities ranging from the cerebral Carol Vorderman to Big Brother's Jade Goody have testified to its benefits as a mental workout.

If you haven't involve yourself in the world of sudoku, believe me you're losing out a lot of fun, not only in terms of entertainment fulfillment and conquering personal challenges, but the uniqueness of sudoku has been known to be an ideal game to be enjoyed by your family and friends as well.

Friday, December 10, 2010

Choosing Toys For Your Children

Throughout the year, we see advertisements for children's toys. These advertisements are on television, on the radio and in print, both in magazines and in the newspaper.

Of course the amount and intensity of these ads is multiplied the last few months of each year. Our experience has often been that many toys are just fads. They are promoted in a way that children are just begging to receive them, and then once received, they are often discarded after just a few uses.

Over they years, I have often opted for toys that encourage creativity or thinking. For example, we've always owned word games. We've owned Scrabble, Boggle and Word Yahtzee, both the adult versions and the children's versions. These games have helped my children develop a love of words. My older daughter can not be beat at Boggle. I laugh that no one will play Boggle with her, as no one can win against her.

When my kids were young we owned blocks, Duplos and Lego. Building and creating are wonderful activities for children. My kids created all types of structures. They built homes for their dolls. They would follow patterns and build robot type figures and they would just create made up structures with no real definition. They loved building and creating. When they were old enough we bought the iron on bead designs and again they would create and create. They made magnets and bookmarks galore.

Crossword puzzle books, logic puzzle books and word find books have also always been very popular in our home. Of course these types of books are for older kids, not the under 5 group. We also always bought many workbooks, which both of my kids loved to sit and work on. Under 5, we bought a lot of shapes and counting games. Both of my kids loved Candy Land. They had to match their color cards to the space on the board. They could play this for hours upon hours. We also loved the game Sorry. Reading numbers and counting spaces was fun when they were young.

Over the years we have purchased hundreds of reading books. We actually discovered used book stores when the kids were young because we just couldn't keep them in books. As the kids learned to read, they went through every book the library had that kids could read themselves. They read everything we had bought them and so we began visiting the used book store. Any gift giving holiday the kids knew they could expect at least a couple of books.

My final suggestion is an assortment of age appropriate art supplies. You can buy crayons, markers and paints. As my kids got older they also began loving rubber stamps. They loved making their own cards and wrapping paper with rubber stamps.

We almost always skipped the newest advertised fad and instead chose the educational and creative toys on the market.